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Showing posts from February, 2019

Annotated Bibliography

Today we looked at researching peer reviewed papers related to, and that will help us with our projects. I followed the mind map from 'interactive storytelling' to 'theory' to 'visual storytelling'. 1.  Figuero Espadas (2019),  A review of scene and sequence concepts. ,  Communication & Society. 2019, Vol. 32 Issue 1, p267-277. 11p. 1. This research proposes a separation of the scene concept into two, for the better understanding of any audiovisual narrative: scene and narrative scene. A scene is a narrative unit with space-time continuity. The key to this unit is spatiotemporal continuity. The narrative scene is, according to McKee: “an action through conflict in more or less continuous time and space that turns the value-charged condition of a character´s life on at least one value with a degree of perceptible significance. Ideally, every scene is a story event” (2003, p. 56). The key is its unity of action. 2. A narrative scene is a particularly

Multimedia Project Research

19Sixteen This game is  a 3D open world game set during the events of the 1916 Rising, where you will play as a character that has to pass messages between key locations and people who were in the Rising. I have formed a group for the project and myself and James Reynolds have organised roles for each of the group members. Provisionally they are: Leaders Chris: Project Manager - Creates reasonable and achievable goals for all team members.  - Keeps in contact with each team-leader to maintain communication and make sure there is no confusion.  - Contributes with Conor for the GDA to make sure the game is not obscured or changed.  James: Designer - Keeps in contact with each team-leader.   - Contributes to final decisions from team-leaders with Chris.  - Collaborates with Chris and has the 2nd voice for all decisions made by Project Manager.  - Creates grading system and keeps up with the workload and Marks team-members depending on their work done.