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Multimedia Project Research

19Sixteen

This game is a 3D open world game set during the events of the 1916 Rising, where you will play as a character that has to pass messages between key locations and people who were in the Rising.

I have formed a group for the project and myself and James Reynolds have organised roles for each of the group members.
Provisionally they are:
Leaders

Chris: Project Manager
- Creates reasonable and achievable goals for all team members. 
- Keeps in contact with each team-leader to maintain communication and make sure there is no confusion. 
- Contributes with Conor for the GDA to make sure the game is not obscured or changed. 

James: Designer
- Keeps in contact with each team-leader.  
- Contributes to final decisions from team-leaders with Chris. 
- Collaborates with Chris and has the 2nd voice for all decisions made by Project Manager. 
- Creates grading system and keeps up with the workload and Marks team-members depending on their work done. 

Writers

Ellen: Lead Writer
- Always keeps in contact with James & Chris. 
- Refers to GDA to create a compelling and interesting story surrounding the 1916 rising. 
- Using historical research gathered by Niamh. Stay on topic and use locations, names and Stories that are historically correct. 

Niamh: Researcher
- Assists Ellen on punctuation and story writing.  
- Keeps in contact with Ellen regarding the story and plot of the game.  
- Gathers evidence regarding the 1916 rising. Who was involved, what characters should they be and based on what facts? 
 
Nathan Ellis: GDA Creator 
&
Siobhan Lee: GDA Creator
- Work with the writers and Chris to create a GDA to help out the rest of the teams.  
- Work with Ellen to find out the main story, names, characters etc.  
- Use the GDA online we used with shaun in semester  
 
Programmers

Aidan Byrne: Lead Programmer
- Always keeps in contact with James & Chris. 
- Creates achievable goals for the Junior Programmers.  
- Has the final say in programming sector. 
James & Chris will help with programming 
 
Music Team

Eoin O'Reilly: Sound Effects
- Create Authentic sounds for the game i.e Footsteps, breathing, voices etc. 
- Create Ambient sounds such as wind. Use different records and make it as realistic as possible. 
 
Trevor Makengo: Composer
- Aid Eoin in all thing's music and sound.  
- Create ambient sounds and music related to the 1916 era and time. Study different music that was popular at that time and use it to create a Composition that can be used throughout the game 

Game Testers

Shane Dunne: Game Tester
- Always keeps in contact with James & Chris. 
- At the end of the week they will create a document using a template to say whats good, what’s bad and what needs to be changed. This way you’re not just testing the game and getting an easy mark.  
- Communicates with Everyone discussing what he thinks works and doesn’t work. 
 
Adam Corbett-Dunne: Game Tester
- Always keeps in contact with James & Chris. 
- At the end of the week they will create a document using a template to say whats good, what’s bad and what needs to be changed. This way you’re not just testing the game and getting an easy mark.  
- Communicates with Everyone discussing what he thinks works and doesn’t work. 
 
Art Team

Leah Byrne: Lead Artist
- Always keeps in contact with James & Chris. 
- Designs the 3D World using their own Assets & Designs or finding assets in the unity store. - In charge of everything regarding the artwork for the game. 

Conor Brennan: Graphic Designer
- Always keeps in contact with James & Chris. 
- Work alongside the art team for criticism and oppinions. 
- Create Loading screens, Graphics for promotion such as Logo, Banners etc.  
- Be prepared to help out on creating textures and assets.  
 
Isabel Hartnett: Asset Management
- Always keeps in contact with James & Chris. 
- Communicating with Conor, Leah and Chloe. Find assets on the unity store that would benefit in world creation and mechanics of the game.  
- Take notes of every asset we use and may use in the future for easy finding among the teams.  
 
Chloe Traynor: Character Creator
- Create Characters and NPC suitable for the Game 
- Use assets where necessary or create your own textures 
- Create multiple characters with distinct features i.e. Clothes, Models, Gender 
 
Daniel Popescu: Level Editor
- Collaborate with Game testers to find mistakes in the level and make sure that it works properly 
- Make edits to the levels and world WITH PERMISSION FROM LEAH. And fix mistakes made by other artists.  
- Essentially your job is to make sure the level is playable and okay to use and fix any issue that may come to arise 
 
Media Team

Ian Maher: Media Management
- Document the entirety of the process of game building 
- Work with each department separately, gathering information and footage 
- Create a “Behind 19Sixteen” video. 
 
David Meehan Jervis: Media Assistant
- Collaborate with Ian to help out with gathering footage and editing videos.  
- Help out Ian in creating a suitable video to promote the game and highlight the idea of the game.


Some of the inspiration for my idea comes from the recent Centenary celebrations in 2016, 100 years on from the 1916 Rising. It is an important event in recent Irish history that I believe should not be forgotten, and along with it the stories from the Rising should not be lost or forgotten either. Here are a few sources of inspiration that I will be sharing with my group members that capture some of the ideas behind this project:

Music:
- This song was recorded in 1914 and often sung by Irish soldiers who fought in the British army during World War 1. I feel something like this could capture the "war time feel" in a game, and the song features in a campaign mission in Battlefield V which is how I knew it would fit perfectly with my game idea.

- This is a moody instrumental piece that I feel would be perfect as an intro piece or even in the background of the game.

Books/Graphic Novels
- This is a graphic novel that I read when I was younger that portrays some of the stories of the Rising in a different light.

Movies
- Although this movie is set during the Irish War of Independence (1919-1921) it still manages to capture the feeling the Irish people at the time had following the Rising and gives examples of the horrific treatment the British soldiers gave the Irish civilians at the time.

Sackville Street after the 1916 Rising - Source

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