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Showing posts from April, 2019

19Sixteen Progress - Week 11

This week I've been working on getting the FPS controller to work within the world that Daniel has made. There has been some trouble getting it to work and I am currently still troubleshooting it. For next Thursday I hope to have the FPS controller working and the boundaries for the map worked out, as well as how we will implement the boundaries to look to the player. I do not like invisible boundaries on roads that look like you can walk down them, I prefer to have rubble, cars etc. in the way of the players path to act as the boundary. Screenshot of the basic level we have currently

19Sixteen Progress - Week 10

As of Week 10 all the members of the 19Sixteen group have been assigned specific roles and things to research in relation to their roles. All members also have tasks due for next Thursday so that we can start building on our game. I myself took charge of reorganising roles to fit our six week timeframe and along with James Reynolds we merged the Assets and Level Creator teams as they will need to work closely together to build our version of D1. I also took charge of drawing out a map of the area we are creating for the game so the level creators can build the game world based on a specific area. Sketch of Dublin 1, the area that we plan to make