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Showing posts with the label Project

Game Vision Statement

The purpose of this blog post is to create a vision statement for my game, so I can lay out my vision in sufficient detail to implement it. Skeleton Quest  is a first person adventure game made with the Unity 3D engine. You play as the hero Stephen, exploring the vast open world and fighting skeletons and spiders as you collect gems in your quest to clear the world of the undead. It is the second idea in this previous blog post . Genre:  First-Person Adventure Platform: Windows, Mac and Linux. The game will be playable with a keyboard and mouse, with possible adaptation for an Xbox One controller in the future. Gameplay: The game will handle similarly to other first person games like Skyrim, Fallout or Call of Duty. The player will have an open world in which to explore and collect a number of gems to complete the game. The game and controls will be thought to the player through pop up messages. To challenge the player they will need to explore the open w...

Game Brainstorm

Game Brainstorms Four types of games that I would like to possibly develop in the future. 1. First-Person Shooter Inspired by the likes of classic shooter games from Doom (1993) to Call of Duty 4: Modern Warfare (2007) I would like to create a simple First-Person Shooter (FPS) game. Having started our Unity tutorials in Week 2 and creating a simple environment to run around in I think it would be an interesting challenge. There are scripts and tutorials  (from none other than Jimmy Vegas himself) available online on how to make a FPS game. He goes in depth on how to make a basic shooter and I feel that if I was to watch his videos it would be possible to bring that knowledge into my own environment. The video series even goes as far as to create spider enemies  that you can shoot in game. My overall idea would be to create a presentable and fully working level where you have to shoot all of the spiders to complete the level. I would also be thinking that I could have ...