This week I've been working on getting the FPS controller to work within the world that Daniel has made. There has been some trouble getting it to work and I am currently still troubleshooting it. For next Thursday I hope to have the FPS controller working and the boundaries for the map worked out, as well as how we will implement the boundaries to look to the player. I do not like invisible boundaries on roads that look like you can walk down them, I prefer to have rubble, cars etc. in the way of the players path to act as the boundary. Screenshot of the basic level we have currently