Cover of 'The Art of Computer Game Design' by Chris Crawford, 1984
After finishing reading through the Reading Material for Week 2 I have learned some things I didn't know previously. For instance I did not know that the card game 'Magic: The Gathering' helped to "triple the size of the hobby games industry". I also did not realise there was such thing as a cross between a LARP (Live Action Role-playing Game) and traditional theater, such as the play 'Tony & Tina's Wedding'.
Reading through the articles made me realise that game design goes much further past the traditional board and card games and usual video games. I had heard about LARP and "Choose Your Own Ending" books, but they do not come to mind when you think about game design. I know that when it comes to creating my own game I will have to take different game types into consideration, and they could in turn become influences and inspirations for my own game. As of the past few years the biggest games to have had an impact on me would be Skyrim and Fallout 3, both made by Bethesda. The reason for these being my biggest influences in making a game is that their stories and gameplay are just so immersive that when playing them it seems like your own life is in the game, and you forget about the real world, they're just that good.
Hey Chris, Great to hear that you have a different out look on what can be classified in the category of games design. It is an ever expanding category as technology gets better with VR and such it will only get broader. But good to hear you are open to learn new things and change your thinking/ mindset. Looking forward to seeing more from you.
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