Skip to main content

Games Stories

The reading this week focuses on game stories and why narrative is important, as so far we have only read and researched about rules.

'A Practical Guide to A Hero's Journey' is the first of our readings for this week and looks at how a hero's journey can shape the narrative of a game. 

In this article we look at the value of myths, as within society they teach us about ourselves, morals and how we should behave. Throughout history myths and stories have been used to encourage tribes and communities to be brave while hunting and fighting, and to believe that their deaths during war are good for the survival of their comrades. The same can be seen today with suicide bombers believing what they are doing is for the greater good and that they will go to their heaven and be with Allah.

Narratives like these can be used to encourage entire countries to blindly follow the same ideologies. Germany after WW1 had severe problems with hyperinflation. Adolf Hitler took advantage of the people's struggles to create a narrative about the Jewish population being the reason for Germany's downfall, along with stories of the German people being descendants of the Aryan race and being superior to their Jewish neighbours. Racial policies and narratives like this can be easy for rallying communities together in blame and hatred.
Similarly soldiers in armies like the US Marines who are willing to fight wars in foreign countries for politicians political gain, but believing themselves that what they are doing is protecting their people.

Acknowledging how myths, stories and narratives have been used throughout history to bring communities closer for better or for worse, and encouraging people to give their lives for a cause can teach us the importance of good storytelling to grab peoples attention and reel them in.
'Link' from 'The Legend of Zelda' games - Source

Comments

Popular posts from this blog

Unity Tutorial 01

Unity Logo - Source Having started with the three Unity tutorials I can say I am excited to delve further into game development over the next few weeks. The first tutorial is a bit slow and of course I sat there frustrated because I wanted to dive straight into making games but towards the end of the video it picks up a bit and we get into making basic hills on a blank terrain. In the second tutorial we get into using assets and adding texture on to the terrain. I found this simple enough and was happy to play around with the brush tools and the opacity and height to create different hills, and to smooth them out or make them jagged. I am already getting ideas for how I can use this in future projects/game worlds and I can see how they utilised it in mountainous areas in games such as Skyrim. It was nice to use the dirt and grass textures to add colour to the world, even though they were quite basic looking to what would be in a finished game. The third tutorial shows us how to w...

Growth Mindset: Quotes

This week for extra credit I decided to try my hand at one of the Growth Mindset tasks. Quote 1 THE DECISION TO TRY "I often fall into the trap of saying good job, awesome when reviewing people's work. It used to be a game in high school to see who could critique "you put the wrong date" so that we could have our one correction out of the way. I definitely will work on being more specific with feedback, as I know how much I dislike non-specific feedback." I picked this quote from the list as I love most feedback I get, positive and negative. The kind of feedback I do not like though is the "good job" and "awesome" or what I hear a lot is "oh yeah, that looks grand". I love to hear constructive criticism, giving me ideas of how I can improve my work. Quote 2 WHY NOT? "The way I would like to use "Why Not?" is in the sense of saying yes. Why not make time to see your friends? Why not make a random ...

Introduction to a Future Game Developer & Film Producer

Introduction A photo of me taken by James Reynolds My name is Christopher Carney, and I'm an aspiring Creative Digital Media student hailing from IT Blanchardstown (soon to be one of three campuses as part of the Technological University of Dublin). I have interests in everything digital media from graphic design to filmography and everything in between. I'm a 'jack of all trades, master of none' who is constantly looking to challenge and better themselves, yearning to learn and gain experience in anything I can try my hand at. Education After I completed my leaving certificate in 2015 I went on to study in Dunboyne College of Further Education for two years. In my first year I studied Sound Engineering & Music Production at FETAC Level 5 in 2015. This was a fun and active year long course in which I expanded on my previous knowledge of music production, and learned a lot about sound engineering. We organised a gig that year as part of our course in whi...