Skip to main content

Week 8 Comments and Feedback

This blog post is a look at the comments I have received and general feedback.

Feedback In: I think the quality of the comments and feedback I have gotten from the class has been great. The majority of the comments left under my posts have been constructive in criticism and in suggestions for my ideas and opinions of my game ideas too. I find these kinds of comments to be the best form as they can help get external points of view that I might not have thought of. 

Feedback Out: I feel the comments I have left for others have been of high quality. I always aim to give some form of constructive criticism as it is the type of criticism I like to receive. Just telling someone "oh that looks good" or "I don't like it" is not going to help them progress their project or their skills. Saying "I like X, Y and Z but you could improve on Z in this way" is the most useful criticism.

Blog Comments: I feel the blog comments are a good idea, and it is nice receiving people's opinions that way and it is an easy way to get an idea of where people's own projects are at compared to yours. Having said that I don't like having to do them every week and feel that they could be done once every two weeks.
I do feel that the likes of the Introduction post help to get to know people better, and what their interests are and what they would like to progress on to in the future. I also like how the blog serves as a way to showcase my work to my classmates as well as my thoughts on the learning material, and what my interests are within the course.

Looking Forward: Looking forward I think that I need to try and comment on more people's blogs to possibly have a positive opinion or point of view on what they're doing. I like my blog and the layout and colour of it for people viewing it.

Smiley Face - Source

Comments

Popular posts from this blog

Introduction to a Future Game Developer & Film Producer

Introduction A photo of me taken by James Reynolds My name is Christopher Carney, and I'm an aspiring Creative Digital Media student hailing from IT Blanchardstown (soon to be one of three campuses as part of the Technological University of Dublin). I have interests in everything digital media from graphic design to filmography and everything in between. I'm a 'jack of all trades, master of none' who is constantly looking to challenge and better themselves, yearning to learn and gain experience in anything I can try my hand at. Education After I completed my leaving certificate in 2015 I went on to study in Dunboyne College of Further Education for two years. In my first year I studied Sound Engineering & Music Production at FETAC Level 5 in 2015. This was a fun and active year long course in which I expanded on my previous knowledge of music production, and learned a lot about sound engineering. We organised a gig that year as part of our course in whi...

Favourite Game

My Favourite Game Battlefield 1 is currently my favourite game to play. I have been playing it since it's release in 2016 and although I take a break from it to put time into other games I always find I come back to it. Battlefield 1's campaign is short and fun, with a lot of insight into the history of WW1. The multiplayer feature is where I spend my time in the game though, playing in battles of 32 vs. 32 players on each team, spread across some of the largest battlefields of WW1. The game is beautifully made, with realistic graphics and animations and the playable maps in the game take direct influence from photos and stories of the real battlefields from the time. A screenshot from within Battlefield 1 - Source

19Sixteen Progress - Week 10

As of Week 10 all the members of the 19Sixteen group have been assigned specific roles and things to research in relation to their roles. All members also have tasks due for next Thursday so that we can start building on our game. I myself took charge of reorganising roles to fit our six week timeframe and along with James Reynolds we merged the Assets and Level Creator teams as they will need to work closely together to build our version of D1. I also took charge of drawing out a map of the area we are creating for the game so the level creators can build the game world based on a specific area. Sketch of Dublin 1, the area that we plan to make