Skip to main content

Tech Task: Sidebar Box

Little update: I've added my Twitter feed to my side bar! Click on the burger bar/navigation bar in the top right hand corner of my blog to view it!

Comments

Popular posts from this blog

Game Design

Cover of ' The Art of Computer Game Design ' by Chris Crawford, 1984 After finishing reading through the Reading Material for Week 2 I have learned some things I didn't know previously. For instance I did not know that the card game 'Magic: The Gathering' helped to " triple the size of the hobby games industry ". I also did not realise there was such thing as a cross between a LARP (Live Action Role-playing Game) and traditional theater, such as the play ' Tony & Tina's Wedding '. Reading through the articles made me realise that game design goes much further past the traditional board and card games and usual video games. I had heard about LARP and "Choose Your Own Ending" books, but they do not come to mind when you think about game design. I know that when it comes to creating my own game I will have to take different game types into consideration, and they could in turn become influences and inspirations for my own game...

Growth Mindset: Quotes

This week for extra credit I decided to try my hand at one of the Growth Mindset tasks. Quote 1 THE DECISION TO TRY "I often fall into the trap of saying good job, awesome when reviewing people's work. It used to be a game in high school to see who could critique "you put the wrong date" so that we could have our one correction out of the way. I definitely will work on being more specific with feedback, as I know how much I dislike non-specific feedback." I picked this quote from the list as I love most feedback I get, positive and negative. The kind of feedback I do not like though is the "good job" and "awesome" or what I hear a lot is "oh yeah, that looks grand". I love to hear constructive criticism, giving me ideas of how I can improve my work. Quote 2 WHY NOT? "The way I would like to use "Why Not?" is in the sense of saying yes. Why not make time to see your friends? Why not make a random ...

Unity Tutorial 01

Unity Logo - Source Having started with the three Unity tutorials I can say I am excited to delve further into game development over the next few weeks. The first tutorial is a bit slow and of course I sat there frustrated because I wanted to dive straight into making games but towards the end of the video it picks up a bit and we get into making basic hills on a blank terrain. In the second tutorial we get into using assets and adding texture on to the terrain. I found this simple enough and was happy to play around with the brush tools and the opacity and height to create different hills, and to smooth them out or make them jagged. I am already getting ideas for how I can use this in future projects/game worlds and I can see how they utilised it in mountainous areas in games such as Skyrim. It was nice to use the dirt and grass textures to add colour to the world, even though they were quite basic looking to what would be in a finished game. The third tutorial shows us how to w...