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Game Design Document

Our GDD in a PowerPoint -  https://vimeo.com/325028075 Password is: 19Sixteen James Reynolds and I have spent the past few weeks creating the GDD and made it into a PowerPoint presentation that you can see a video of above.  My role as Project Manager is to: - Create reasonable and achievable goals for all team members.   - Keep in contact with each team-leader to maintain communication and make sure there is no confusion.   - I will also help with the programming. Dublin after The Rising - Source

Annotated Bibliography

Today we looked at researching peer reviewed papers related to, and that will help us with our projects. I followed the mind map from 'interactive storytelling' to 'theory' to 'visual storytelling'. 1.  Figuero Espadas (2019),  A review of scene and sequence concepts. ,  Communication & Society. 2019, Vol. 32 Issue 1, p267-277. 11p. 1. This research proposes a separation of the scene concept into two, for the better understanding of any audiovisual narrative: scene and narrative scene. A scene is a narrative unit with space-time continuity. The key to this unit is spatiotemporal continuity. The narrative scene is, according to McKee: “an action through conflict in more or less continuous time and space that turns the value-charged condition of a character´s life on at least one value with a degree of perceptible significance. Ideally, every scene is a story event” (2003, p. 56). The key is its unity of action. 2. A narrative scene is a particularly...

Multimedia Project Research

19Sixteen This game is  a 3D open world game set during the events of the 1916 Rising, where you will play as a character that has to pass messages between key locations and people who were in the Rising. I have formed a group for the project and myself and James Reynolds have organised roles for each of the group members. Provisionally they are: Leaders Chris: Project Manager - Creates reasonable and achievable goals for all team members.  - Keeps in contact with each team-leader to maintain communication and make sure there is no confusion.  - Contributes with Conor for the GDA to make sure the game is not obscured or changed.  James: Designer - Keeps in contact with each team-leader.   - Contributes to final decisions from team-leaders with Chris.  - Collaborates with Chris and has the 2nd voice for all decisions made by Project Manager.  - Creates grading system and keeps up with the workload and Marks tea...

Week 8 Comments and Feedback

This blog post is a look at the comments I have received and general feedback. Feedback In: I think the quality of the comments and feedback I have gotten from the class has been great. The majority of the comments left under my posts have been constructive in criticism and in suggestions for my ideas and opinions of my game ideas too. I find these kinds of comments to be the best form as they can help get external points of view that I might not have thought of.  Feedback Out: I feel the comments I have left for others have been of high quality. I always aim to give some form of constructive criticism as it is the type of criticism I like to receive. Just telling someone "oh that looks good" or "I don't like it" is not going to help them progress their project or their skills. Saying "I like X, Y and Z but you could improve on Z in this way" is the most useful criticism. Blog Comments: I feel the blog comments are a good idea, and it is nice ...

Games Stories

The reading this week focuses on game stories and why narrative is important, as so far we have only read and researched about rules. ' A Practical Guide to A Hero's Journey ' is the first of our readings for this week and looks at how a hero's journey can shape the narrative of a game.  In this article we look at the value of myths, as within society they teach us about ourselves, morals and how we should behave. Throughout history myths and stories have been used to encourage tribes and communities to be brave while hunting and fighting, and to believe that their deaths during war are good for the survival of their comrades. The same can be seen today with suicide bombers believing what they are doing is for the greater good and that they will go to their heaven and be with Allah. Narratives like these can be used to encourage entire countries to blindly follow the same ideologies. Germany after WW1 had severe problems with hyperinflation . Adolf Hitler took ...

Week 8 Reading and Writing

For this week's reading I am looking at my previous Reading and Project posts on my blog and giving my thoughts on them. Looking Back: Looking back on my previous posts I have to say that my writing abilities have improved indefinitely. The level of detail I am able to go into and my ability to analyse articles in great depth has also improved. This is beneficial across all modules as analysing articles and other peoples work is an important skill and plays a big part in our course. My favourite readings so far has to be between the ' Games MDA ' and ' Game Fun '. They are relevant to one another as they both look at the psychology behind why people play games, what they find fun and what keeps them coming back for more. I find this type of research fascinating as I always ask myself "why?". Why do I like some FPS games over others? Why do I like playing multiplayer on some games and only want to play by myself on others? Why do I like team-based ...

Game Vision Statement

The purpose of this blog post is to create a vision statement for my game, so I can lay out my vision in sufficient detail to implement it. Skeleton Quest  is a first person adventure game made with the Unity 3D engine. You play as the hero Stephen, exploring the vast open world and fighting skeletons and spiders as you collect gems in your quest to clear the world of the undead. It is the second idea in this previous blog post . Genre:  First-Person Adventure Platform: Windows, Mac and Linux. The game will be playable with a keyboard and mouse, with possible adaptation for an Xbox One controller in the future. Gameplay: The game will handle similarly to other first person games like Skyrim, Fallout or Call of Duty. The player will have an open world in which to explore and collect a number of gems to complete the game. The game and controls will be thought to the player through pop up messages. To challenge the player they will need to explore the open w...